Resources for Educators, Law Enforcement Officers and Parents
Websites
Child Safety Network
The Child Safety Network provides numerous resources on Internet safety. Parents and educators can sign up to receive an electronic monthly newsletter and safety alerts.
Cyberbully
This web site, provided by the Center for Safe and Responsible Internet Use, contains resources promoting safe and responsible Internet use.
Enough is Enough: Making the Internet Safer for Children and Families
Enough Is Enough (EIE) is dedicated to protecting children and families from the Internet dangers of pornography and sexual predators.
FBI
A Parent’s Guide to Internet Safety is an online, downloadable publication provided by the Federal Bureau of Investigation.
GetNetWise.org
GetNetWise is a public service brought to you by a wide range of Internet industry corporations and public interest organizations. The GetNetWise coalition wants Internet users to be only "one click away" from the resources they need to make informed decisions about their family's use of the Internet.
i-SAFE, Inc.
i-SAFE, Inc. is a nonprofit foundation with the mission of educating and empowering youth to safely and responsibly take control of their Internet experiences.
National Crime Prevention Council
In addition to a public service advertising campaign symbolized by McGruff, the Crime Dog, the National Crime Prevention Council offers training, publications and technical assistance to schools and community organizations.
Net Family News
A nonprofit public service agency, NetFamilyNews provides a forum for parents. Named one of USA Today’s Hot Sites, the web site offers resources, including a weekly newsletter, and links to numerous related sites.
NetSmartz
The NetSmartz web site has an interactive workshop that uses age appropriate, 3-D activities to teach children how to stay safe on the Internet. Sponsored by the National Center for Missing and Exploited Children and the Boys and Girls Clubs of America, the site also offers resources for children, parents, educators and law enforcement personnel.
Privacy Rights Clearinghouse
A nonprofit advocacy organization, Privacy Rights Clearinghouse provides practical tips to help people protect their privacy online.
SafeKids.com and SafeTeens.com
SafeKids and SafeTeens.com is a web site for parents and children/teens to learn how to use the Internet safely.
WiredSafety
The Wiredsafety site provides safety information for parents and children, as well as resources and online support to help parents keep their kids safe online.
Documents (pdf)
Scholars have argued that the Internet could bring about the realization of an electronic global village, with no race, gender, infirmities, or the social problems that often accompany these physical indicators of difference. In this study, we explored this issue by conducting content and discourse analyses of online conversations about race and ethnicity in teen chat rooms.
Results challenge prevailing expectations regarding gender, well-being, and identity play. For the most part, adolescent boys’ and girls’ online activities have become more similar than different.
Because of the public nature of Internet chat rooms, they provide an open window into the expression of adolescent concerns. Our study utilizes this window to explore how issues of sexuality and identity are constructed in a teen chat room.
The author’s strategy was to investigate websites that cater to children and adolescents. In contrast, the developmental issues of sexuality, aggression, and intergroup relations were raised by visits to chat rooms hosted by two different Internet Web portals.
Rod was early to understand the value of studying the computer genre that children spent most of their time with - electronic entertainment games, rather than what most researchers were focusing on—the use of computers in formal education.
Focuses on the effect pornography found on peer-to-peer file-sharing programs (and elsewhere) has on children’s development. What are the challenges parents face in reducing their children’s access to pornography on peer-to-peer networks and elsewhere? and What are the non-technical means parents can use to deal with these challenges?
Viewing media aggression can be a risk factor for the long-term well being of viewers, and heroes have been targeted as a major risk factor in this relationship because they commit justified acts of aggression.
This paper presents a review of the research on the impact of home computer use on the development of children and adolescents.
This study examined the impact of educational media use on young children’s (ages 2–5) reading and prereading skills in the context of various family stressors (lack of economic resources, family conflict, and maternal depression).
This essay comprises testimony to the Congressional Committee on Government Reform. The Committee’s concern was the possibility of exposure to pornography when children and teens participate in peer-to-peer filesharing networks, which are extremely popular in these age groups.
This article presents a review of the literature on how parents, schools, and peers affect the coping and adjustment of young patients with cancer and critically reviews interventions directed at improving functioning in these areas. Special attention is paid to recent interventions that exploit technology such as video games, CD-ROMs, and the Internet to provide creative new forms of support for patients in pediatric oncology.
Here we review two studies that examine how participants in online teen chat rooms address critical developmental issues, such as identity, sexuality, partner selection, peer relations, and race.
This study is a snapshot investigation of a popular health support website, which utilized a peer-generated bulletin board format to facilitate the discussion of adolescent health and social issues. Analyses of two health bulletin boards—one on teen issues and one on sexual health—were conducted on the questions and replies.
To sketch part of such a framework and offer an example of its application in a study of the evolution of interactive games